Hyper Jumpers: Orbital Cathedral Pass
A project-specific devlog note for Hyper Jumpers, covering the derelict orbital cathedral direction, UE5 atmosphere, and vertical-slice target.

in development / UE5
Working-title descent into a derelict orbital machine cathedral.
Hyper Jumpers is the studio flagship for the dark-future side of WickedDelight: a PC-focused Unreal Engine 5 prototype built around isolation, pressure, and the unsettling beauty of a machine world that kept operating after people stopped understanding it. The current version is framed as a sci-fi survival horror descent through a derelict orbital cathedral, where architecture, lighting, diegetic interfaces, and sound design carry as much narrative weight as enemies or objectives. The goal is not just to scare the player. The goal is to make every corridor feel authored, recoverable, and haunted by systems that still obey their own rules.
The design language borrows from space-sim scale, immersive-sim readability, and cinematic horror pacing. Players are meant to read rooms before they enter them: pressure doors, maintenance glyphs, broken shrine machinery, warning light patterns, and human traces all become part of the route-finding loop. UE5 features like Lumen, Niagara, Sequencer, and high-fidelity material work support both playable vertical slices and trailer-grade capture, so the same world can serve gameplay, devlogs, and cinematic shorts without becoming separate projects.
Hyper Jumpers is also connected to the larger WickedDelight fiction layer. The companion universe book expands the mythology, factions, ritual technology, and cosmic infrastructure behind the game, while the game page tracks public progress, relevant devlogs, and future wishlist or playtest access. It is being built as a solo-studio project with a deliberately narrow first target: a memorable slice that proves atmosphere, traversal, and world rules before the scope expands. The public entity page is designed to make that strategy legible. A visitor should understand the game, the engine, the mood, the related book, and the next available action without needing private production notes or scattered social posts. It also gives AI search systems a stable, internally linked page for the project instead of forcing them to infer the game from homepage cards alone.
Trailer / Devlog Video
Wishlist / Notify
Join the project signal list for updates about playable drops, trailers, devlog posts, wishlist links, and public testing windows for Hyper Jumpers.
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Devlog / Hyper Jumpers
A project-specific devlog note for Hyper Jumpers, covering the derelict orbital cathedral direction, UE5 atmosphere, and vertical-slice target.